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#SMEXOSCOPE INSTALL HOW TO#
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Please submit only content and discussion that is specifically relevant to music production. Repeated or egregious offenses will be countered with a ban. If you disagree with something, make your case politely. No flame wars, disrespect, condescension based on level of experience, or tactless posts stereotyping any group of people will be tolerated. Posts and comments are expected to be civil, even when there are disagreements. Please report threads and comments that violate the following rules: Be respectful We will also add further processing to enhance the sound such as: saturation to add extra warmth & harmonics, overdrive to add more interesting texture and tone to the kick, equalisation to pull out any muddy frequencies and to enhance the main elements of the kick (power, punch, knock and presence) and finally a round of compression & limiting to bring the sound up to a suitable level.This subreddit is for those wishing to discuss electronic dance music production. Now we must glue the signal back together into a single cohesive sound instead of 3 split frequency bands. In this case we will reduce the ringing in the higher band, compress the mid band for more punch and add some gain to the sub band for more power.Ĩ. This allows us to treat any problems occurring on each of the frequency bands separately. In this case we will use three multiband dynamics processors solo’ed in parallel.
The amount of semitones coupled with the pitch decay time will give us a range of different flavours of kick drums, so it is well worth mapping these controls to a macro control.ħ. By analysing a reference kick it is clear that most kicks have a very sharp drop in pitch at the start of the signal. Next we must add a pitch envelope to the kick drum to give it the ‘thud’ and punchiness that we are looking for. We can then alter the decay time to trim the length of the resonating tone.Ħ. This is fairly self explanatory but involves removing all of the sustain to effectively give us a simple attack/decay envelope. Because the transposition on our sampler does not allows us to go low enough we can also implement a frequency shifter device to get us the rest of the way down to around 55hz.ĥ. We can now think about shaping the ADSR envelope to sound more like a kick drum. In this case we need to transpose the pitch down to around 40-60Hz. Reference a kick drum to check what changes need to be made.